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Metal Shader Creation

ShaderMania is a family of creative Metal shader tools, from fast fragment shader sketching to timeline-based path-traced scene building with procedural SDFs, materials, images, and post effects.

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ShaderMania Pro

ShaderMania Pro timeline, editor, and path traced preview

Path-traced procedural scene building

ShaderMania Pro turns Metal shader coding into a full timeline-based scene workflow. Build path-traced procedural scenes from SDF objects, analytical objects, full OpenPBR materials, lights, cameras, images, shaders, and post effects.

  • Timeline scene assembly for objects, materials, lights, cameras, images, shaders, environments, and post nodes.
  • Full OpenPBR path tracer with physically based materials for metal, roughness, emission, transmission, and subsurface-style shading.
  • Procedural SDF objects with editable distance, normal, and surface sampling code.
  • Procedural materials with displacement and hit-aware material evaluation.
  • Image access from shaders, SDFs, displacement, and materials.
  • Progressive path tracing with custom preview resolution, still export, and frame-accurate video output.
  • Private and public asset libraries for projects and reusable timeline nodes.
ShaderMania Pro starter projectShaderMania Pro procedural material editing

ShaderMania

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Live Metal shader editing

ShaderMania is a focused creative tool for live Metal shader editing, visual node graph composition, shader library exploration, and still image rendering on macOS and iPadOS.

  • Live Metal editing with realtime syntax feedback, warnings, and errors.
  • Node-based projects with shader and image nodes.
  • Named shader inputs for reusable visual pipelines.
  • Interactive parameters for sliders, colors, and quick iteration.
  • Still image export at custom resolutions.
  • Shader library for browsing, reusing, and sharing shader work.