Metal Shader Creation
ShaderMania is a family of creative Metal shader tools, from fast fragment shader sketching to timeline-based path-traced scene building with procedural SDFs, materials, images, and post effects.

ShaderMania Pro

Path-traced procedural scene building
ShaderMania Pro turns Metal shader coding into a full timeline-based scene workflow. Build path-traced procedural scenes from SDF objects, analytical objects, full OpenPBR materials, lights, cameras, images, shaders, and post effects.
- Timeline scene assembly for objects, materials, lights, cameras, images, shaders, environments, and post nodes.
- Full OpenPBR path tracer with physically based materials for metal, roughness, emission, transmission, and subsurface-style shading.
- Procedural SDF objects with editable distance, normal, and surface sampling code.
- Procedural materials with displacement and hit-aware material evaluation.
- Image access from shaders, SDFs, displacement, and materials.
- Progressive path tracing with custom preview resolution, still export, and frame-accurate video output.
- Private and public asset libraries for projects and reusable timeline nodes.


ShaderMania

Live Metal shader editing
ShaderMania is a focused creative tool for live Metal shader editing, visual node graph composition, shader library exploration, and still image rendering on macOS and iPadOS.
- Live Metal editing with realtime syntax feedback, warnings, and errors.
- Node-based projects with shader and image nodes.
- Named shader inputs for reusable visual pipelines.
- Interactive parameters for sliders, colors, and quick iteration.
- Still image export at custom resolutions.
- Shader library for browsing, reusing, and sharing shader work.